/**This class defines the features of a human character.
 **This class inherits all the data and methods from character
 * @author Bashir Souid, Neil Hagermoser
 */
public class human {

	 int[] hp = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}; 				//levels go from 1-20 for simplisity
	 int[] attack = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}; 			//levels go from 1-20 for simplisity
	 int[] defense = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}; 			//levels go from 1-20 for simplisity
	 int[] dex = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}; 				//levels go from 1-20 for simplisity
	 int[] agility = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}; 			//levels go from 1-20 for simplisity
	 int[] Stength = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}; 			//levels go from 1-20 for simplisity
	 int[] exp_to_next_level = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}; 	//levels go from 1-20 for simplisity
	 int[] SkillsLevels = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}; 		//levels go from 1-20 for simplisity
	 int[] SkillList = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}; 			//levels go from 1-20 for simplisity

	
}
